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tools
Animate with skeleton
The skeleton animation tool is used for better control over animating your character. You can use inpainting and init images to better control the output of the model. The skeleton you create can be saved as images/aseprite files and reused for your other characters. Just make sure that they are in the "Pose - PixelLab" layer.
Accepted canvas sizes are 256x256, 128x128, 64x64, 32x32, and 16x16. It is recommended to have a canvas size that best fits the character/object you wish to animate.
We currently have two recommended ways of quickly creating skeletons, "Template skeleton" and "Animation to animation". You can modify these manually or create skeleton animations entirely by hand using edit skeleton.
Tip! If it's fine that the characters head doesn't move much in the animation we recommend setting fixed head -> "always" (setting found in advanced options). This will help ensure that your characters face looks the same throughout the animation as it will copy over the head of reference skeleton to the template.
Tip 1! If it's fine that the characters head doesn't move much in the animation we recommend setting fixed head -> "always" (setting found in advanced options). This will help ensure that your characters face looks the same throughout the animation as it will copy over the head of reference skeleton to the template.
Tip 2! Animation to animation can also be used to rescale any skeletons, so if you wish to for example rescale your template skeleton you can do that as well.
Once you have the skeletons for the animation it is time to generate!
(Outdated image: Now you generate 2 frames instead of 3 but otherwise it works the same. I will update it soon.) ### Result from first generation
Animation we copied (made by user JosephT) and the result
Lets say we now want to fix the arm in the first generated frame. We can use Generation setup "Custom" which allows us to pick which frames we want to be frozen and which we want to edit using inpainting (You can use inpainting in the other settings as well). We decide to use custom because we want to freeze frame 1, 3 and 4 because we like how they look. (See settings below)
(Outdated image: Now you generate 3 frames instead of 4 but otherwise it works the same. I will update it soon.)
Only the arm of the character in frame two will be edited because it has been inpainted.
Works like generation setup "Freeze 1 -> Generate 2 frames" but instead of having one frame for guidance we now have 2. Best to use when you have existing animation frames and you want to add more because the model will produce better results with more information.
In the following example we improvw the last frame using the previous three.
(Outdated image: Now you freeze 2 frames instead of 3 but otherwise it works the same. I will update it soon.)