docs
Frequently asked questions
The code is at the end of the video explaining how the free trial tools work. You can find it here.
Since the free trial includes only a limited number of generations, only the tools that are the easiest to use are included.
See instructions in the installation section.
No, we do not use any user inputs or generated content to train our models.
Yes, it works on Windows, Mac, and Linux.
No, the models run on cloud GPUs so you don't need a strong graphics card yourself.
No. We don't want to incentivize using the tools as little as possible. The generation limits are not enforced unless it becomes a problem.
Yes, you are allowed to use AI assets in your games.
"[...] we are updating the Content Survey that developers fill out when submitting to Steam. The survey now includes a new AI disclosure section, where you'll need to describe how you are using AI in the development and execution of your game. It separates AI usage in games into two broad categories:
Pre-Generated: Any kind of content (art/code/sound/etc) created with the help of AI tools during development. Under the Steam Distribution Agreement, you promise Valve that your game will not include illegal or infringing content, and that your game will be consistent with your marketing materials. In our pre-release review, we will evaluate the output of AI-generated content in your game the same way we evaluate all non-AI content - including a check that your game meets those promises.
Live-Generated: Any kind of content created with the help of AI tools while the game is running. In addition to following the same rules as Pre-Generated AI content, this comes with an additional requirement: in the Content Survey, you'll need to tell us what kind of guardrails you're putting on your AI to ensure it's not generating illegal content."
Yes, we only ask that you do not train new models with the images.
A lot of people have asked for a one-time payment instead and, while this is something we are open to in the future, we think a subscription is the most consumer-friendly method for PixelLab given that:
That being said, we know a lot of people are allergic to subscriptions and running locally may still happen at some point when we have the bandwidth available to make it happen.
Yes, you will only pay for the remaining days.
This seems to happen for some users and can be because the websocket requests get blocked or the connection is lossy. To debug what the issue might be you can:
Sadly we cannot do much to improve handling of lossy connections because Aseprite has very limited networking functionality.
You can downsize your photo and then use it as an init image with, for example, "Create image (style, old)" or "Generate large image".